Their first encounter was a soggy, unhappy Gynosphinx. I had a good chuckle when I realized nobody brought a 10′ pole! …and make it difficult to see dangers as well. This would constitute Difficult Terrain, slowing their movement by one-half. To their dismay, the party found the floor covered in murky water, one foot deep.
The rusty spiral staircase went down 100 feet. The party was initially cautious of the whistling cave, but made their way through the muck to the back, where they uncovered a trap door leading down to a spiral staircase. If it were not for the continuous roaring of the Plume, this whistling could be heard for a great distance.” No map is supplied of the Wizard’s Mouth, so I drew one.
Approaching the cave, the party will hear a whistling noise coinciding with the wind cycle. “This cave actually seems to breathe, exhaling a large cloud of steam and then slowly inhaling, like a person breathing on a cold day. Bards asking party names, etc.Įntrance was found to be through a cave called the “ Wizard’s Mouth“. No adventurers – yet – but groupies, onlookers, and vendors encamped in the vicinity. The party found that a crowd was already on scene. The mountain is not hard to find, a volcanic cone spewing gas and steam. Keraptis’ note, taunting the weapons’ former owners White Plume Mountain is located in the Greyhawk campaign setting, in the northeastern part of the Shield Lands, near the Bandit Kingdoms and the Great Rift. Allows the party a one-time opportunity to buy and sell gear and magic items during the adventure. Opens a “cellar door” into Gringle’s Pawnshop. Party has a single use magic “mat” to drop on ground. Gringle’s Pawnshop: Nearest city is a long distance away from WPM. Good news is that lower level characters level-up quicker, assuming they survive. They don’t know how much lead time they have.ĭeath Penalty: PCs who die, and are not raised, will be replaced with 4th level characters. At some point, however, other parties will be showing up to try to seize the 3 magic weapons for themselves. Time Pressure: The party has gotten the drop on everybody else. Objective: Find the 3 legendary weapons in a mountain inhabited by a strange and powerful wizard. I let each one pick a +1 weapon OR armor in addition to their mundane gear. These are essentially tournament-style characters, not part of a regular campaign. Sir Valler Crowngard (Oath of the Crown Paladin).Throw a few coins in my direction doesn’t cost you anything. I’m a busy guy, and having all the monster tokens and dungeon effects pre-placed was worth $5 to me. We’re playing it on Roll20 virtual tabletop, and I bought their pre-made version for my convenience. I’ve heard it called Tomb-of-Horrors-lite. WPM is an old school “puzzle and trap dungeon”. I chose White Plume Mountain, a conversion of the AD&D classic module to 5th Edition Dungeons & Dragons, found in Tales From the Yawning Portal. As she see's the first of you come down the stairs, or through the front door, she says to you, "You all left so early last night, I didn't get a chance to give you the map to Oakhurst and the Citadel.In our D&D group, I’m taking a turn at the reins as Dungeon Master. You do see a familiar face sitting at a table on the main floor, keeping an eye on the stairs. As you go down to the main area of the Tavern almost all of the crowd that was there the night before has gone home. You awake in the early morning as the sun has just crested over the horizon, the birds are singing,an you hear the bustling sounds of a busy city as people are going to and from the market. Everyone retires for the night, and awakes the next morning. As everyone was heading off to their rooms, you notice Darren leave the Yawning Portal through the front door. Xavnan pays 5 shards for a modest room, and Ekk finds a comfortable looking corner in one of the storage rooms behind a few crates. Cade does not hear the woman apologize, however, Darren does hear it, and will probably pass it on to Cade at a later time.